.dmg take

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Revision as of 20:55, 12 January 2016 by Cobalt (talk | contribs) (Created page with "The dmg_take float controls red tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usually ze...")
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The dmg_take float controls red tint color of the clients screen for a bloodflash effect when taking damage. (Thanks to Necros on func_messageboard) The engine will usually zero this float by the next frame.