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Difference between revisions of ".lmp"

From Quake Wiki

(Palette.lmp)
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== Colormap.lmp ==
 
== Colormap.lmp ==
 
A file with no header, simply contains 16384 (or 16385) bytes of colormap data. See [[colormap.lmp]].
 
A file with no header, simply contains 16384 (or 16385) bytes of colormap data. See [[colormap.lmp]].
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== Tools ==
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* [[AdQuedit]]
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* [[Fimg]]

Revision as of 15:21, 1 January 2022

.lmp (pronounced "lump") is a file extension used for several file formats in Quake.

Lmp images

Quake stores some 2D UI graphics in files with .lmp extensions. These image lmps contain a small header consisting of just 32bit width then height values, the image data is then densely packed in top-down left-right order. The image data itself is 8-bit paletted using the global palette. This is the same format as most of the lumps within gfx.wad, just separated into their own files.

Palette.lmp

A file with no header, simply contains 768 bytes of palette data. See palette.lmp.

Colormap.lmp

A file with no header, simply contains 16384 (or 16385) bytes of colormap data. See colormap.lmp.

Tools