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Editing .pak

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'''.pak''' is Quake's container file format. It is an exceedingly simple uncompressed archive format (collection of folders & files) which preserves file paths and that's about it. There are many [[Quake_tools#PAK_Editors|tools for working with .pak files]].
 
'''.pak''' is Quake's container file format. It is an exceedingly simple uncompressed archive format (collection of folders & files) which preserves file paths and that's about it. There are many [[Quake_tools#PAK_Editors|tools for working with .pak files]].
  
== Overview ==
 
 
PAK files are commonly used to store data to be loaded by a Quake game [[engines|engine]]. The data may include graphics, objects, textures, sounds, and other game data.
 
PAK files are commonly used to store data to be loaded by a Quake game [[engines|engine]]. The data may include graphics, objects, textures, sounds, and other game data.
  
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PAK files are typically named ''pak0.pak'', ''pak1.pak'', ''pak2.pak'', and so on. The [[pak0.pak]] which comes with Quake and lives in the ID1 folder is required by all Quake game engines.
 
PAK files are typically named ''pak0.pak'', ''pak1.pak'', ''pak2.pak'', and so on. The [[pak0.pak]] which comes with Quake and lives in the ID1 folder is required by all Quake game engines.
 
== File precedence ==
 
[[File:Quake_File_Folders_Hierarchy.png|right|200px|caption]]
 
Since a file might exist in the same path in multiple pak files and the game directories (ID1 and mod), precedence is important to know about.
 
 
Consider a map <code>maps/start.bsp</code> existing in the following files and paths:
 
* <code>id1/pak0.pak:maps/start.bsp</code>
 
* <code>id1/pak1.pak:maps/start.bsp</code>
 
* <code>mod/pak0.pak:maps/start.bsp</code>
 
* <code>mod/maps/start.bsp</code>
 
 
Generally the engine will prefer the one from the last PAK file in the path hierarchy, so in this case the file from the mod's <code>pak0.pak</code>.
 
 
But some modern engines will actually prefer a file outside PAK files over PAK files in the same mod path. So for example [[FTE]], [[Darkplaces]] or [[QuakeSpasm-Spiked]] will use the unpacked <code>mod/maps/start.bsp</code> which (editor's subjective opinion) is infinitely more reasonable.
 
  
 
== Format specification ==
 
== Format specification ==

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