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Editing .pak
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'''.pak''' is Quake's container file format. It is an exceedingly simple uncompressed archive format (collection of folders & files) which preserves file paths and that's about it. There are many [[Quake_tools#PAK_Editors|tools for working with .pak files]]. | '''.pak''' is Quake's container file format. It is an exceedingly simple uncompressed archive format (collection of folders & files) which preserves file paths and that's about it. There are many [[Quake_tools#PAK_Editors|tools for working with .pak files]]. | ||
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PAK files are commonly used to store data to be loaded by a Quake game [[engines|engine]]. The data may include graphics, objects, textures, sounds, and other game data. | PAK files are commonly used to store data to be loaded by a Quake game [[engines|engine]]. The data may include graphics, objects, textures, sounds, and other game data. | ||
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PAK files are typically named ''pak0.pak'', ''pak1.pak'', ''pak2.pak'', and so on. The [[pak0.pak]] which comes with Quake and lives in the ID1 folder is required by all Quake game engines. | PAK files are typically named ''pak0.pak'', ''pak1.pak'', ''pak2.pak'', and so on. The [[pak0.pak]] which comes with Quake and lives in the ID1 folder is required by all Quake game engines. | ||
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== Format specification == | == Format specification == |