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ChangeYaw

From Quake Wiki

void ChangeYaw()

Usage[edit]

Turns an entity towards its ideal_yaw based off its yaw_speed, stopping once it reaches it. This will rotate the entity as quickly as the function is called. Mostly used with monsters to turn towards their enemies.

Warning: The function assumes that self is the current entity trying to turn.

Example[edit]

// This monster calculates the direction towards its enemy then starts turning
self.ideal_yaw = vectoyaw(self.enemy.origin - self.origin);
ChangeYaw();