Editing Config files From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! '''Config files''' are plain text files with a .cfg extension that Quake stores player settings, such as keyboard controls in. They are normally stored in game directories, such as the default ID1 directory, as well as in the game dir of other [[Mod|mods]]. Some configuration files are loaded automatically at startup, but players can create their own config files and load them at the console using the [[exec]] command. ==config.cfg== '''config.cfg''' is used to store player settings, such as controls, player colours and name. Some modern engines, such as [[FitzQuake]] and derivatives use this file to store all settings, but older versions of the Quake engine did not write certain settings. ==autoexec.cfg== '''autoexec.cfg''' is used to store commands the player wants the engine to automatically execute at startup. Often, players will add graphics settings and commands that were not usually saved in config.cfg, such as [[+mlook]] in here. Place this file in the id folder inside your main game folder. Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Config_files"