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DP EF NOGUNBOB
From Quake Wiki
Implements a new .effects bit:
float EF_NOGUNBOB = 256;
This has different meanings depending on the entity it is used on:
- player entity - Prevents gun bobbing on player.viewmodel
- viewmodelforclient entity - Prevents gun bobbing on an entity attached to the player's view
- other entities - No effect
Possible uses:
- Disabling gun bobbing on a diving mask or other model used as a .viewmodel.
- Disabling gun bobbing on view-relative models meant to be part of the heads up display. (note: if fov is changed these entities may be off-screen, or too near the center of the screen, so use fov 90 in this case)