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DP SV POINTSOUND

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Revision as of 13:37, 29 February 2008 by KrimZon (talk | contribs) (New page: Builtin definitions: <pre> void(vector origin, string sample, float volume, float attenuation) pointsound = #483; </pre> Similar to the standard QC sound function, this function takes an ...)
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Builtin definitions:

void(vector origin, string sample, float volume, float attenuation) pointsound = #483;

Similar to the standard QC sound function, this function takes an origin instead of an entity and omits the channel parameter.

This allows sounds to be played at arbitrary origins without spawning entities.