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DP TE BLOOD

From Quake Wiki

Revision as of 13:49, 29 February 2008 by KrimZon (talk | contribs) (New page: Builtin definitions: <pre> void(vector org, vector velocity, float howmany) te_blood = #405; </pre> Temp entity definitions: <pre> float TE_BLOOD = 50; </pre> Protocol: <pre> vector orig...)
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Builtin definitions:

void(vector org, vector velocity, float howmany) te_blood = #405;

Temp entity definitions:

float TE_BLOOD = 50;

Protocol:

vector origin
byte xvelocity (-128 to +127)
byte yvelocity (-128 to +127)
byte zvelocity (-128 to +127)
byte count (0 to 255, how much blood)

Creates a blood effect.