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DP TE BLOODSHOWER

From Quake Wiki

Revision as of 01:24, 25 March 2013 by Hectate (talk | contribs)
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Builtin definitions:

void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406;

Temp entity definitions:

float TE_BLOODSHOWER = 52;

Protocol:

vector mins (minimum corner of the cube)
vector maxs (maximum corner of the cube)
coord explosionspeed (velocity of blood particles flying out of the center)
short count (number of blood particles)

Creates an exploding shower of blood, for making gibbings more convincing.