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DP TE FLAMEJET

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Revision as of 12:52, 29 February 2008 by KrimZon (talk | contribs) (New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_flamejet = #457; </pre> Temp entity definitions: <pre> float TE_FLAMEJET = 74; </pre> Protocol: <pre> vector ori...)
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Builtin definitions:

void(vector org, vector vel, float howmany) te_flamejet = #457;

Temp entity definitions:

float TE_FLAMEJET = 74;

Protocol:

vector origin
vector velocity
byte count (0 to 255, how many flame particles)

Creates a single puff of flame particles. (not very useful really)