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DP TE PARTICLERAIN
From Quake Wiki
Builtin definitions:
void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409;
Temp entity definitions:
float TE_PARTICLERAIN = 55;
Protocol:
vector mins (minimum corner of the cube) vector maxs (maximum corner of the cube) vector velocity (velocity of particles) short count (number of particles) byte color (8bit palette color)
Creates a shower of rain, the rain will appear either at the top (if falling down) or bottom (if falling up) of the cube.