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DP TE PARTICLERAIN

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Revision as of 01:24, 25 March 2013 by Hectate (talk | contribs)
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Builtin definitions:

void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409;

Temp entity definitions:

float TE_PARTICLERAIN = 55;

Protocol:

vector mins (minimum corner of the cube)
vector maxs (maximum corner of the cube)
vector velocity (velocity of particles)
short count (number of particles)
byte color (8bit palette color)

Creates a shower of rain, the rain will appear either at the top (if falling down) or bottom (if falling up) of the cube.