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DP TE PARTICLESNOW

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Revision as of 12:55, 29 February 2008 by KrimZon (talk | contribs) (New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410; </pre> Temp entity definitions: <pre> float TE_PARTICLE...)
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Builtin definitions:

void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410;

Temp entity definitions:

float TE_PARTICLERAIN = 56;

Protocol:

vector mins (minimum corner of the cube)
vector maxs (maximum corner of the cube)
vector velocity (velocity of particles)
short count (number of particles)
byte color (8bit palette color)

Creates a shower of snow, the snow will appear either at the top (if falling down) or bottom (if falling up) of the cube, low velocities are advisable for convincing snow.