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DP TE QUADEFFECTS1

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Revision as of 13:56, 29 February 2008 by KrimZon (talk | contribs) (New page: Builtin definitions: <pre> void(vector org) te_gunshotquad = #412; void(vector org) te_spikequad = #413; void(vector org) te_superspikequad = #414; void(vector org) te_explosionquad = #415...)
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Builtin definitions:

void(vector org) te_gunshotquad = #412;
void(vector org) te_spikequad = #413;
void(vector org) te_superspikequad = #414;
void(vector org) te_explosionquad = #415;

Temp entity definitions:

float   TE_GUNSHOTQUAD  = 57; // [vector] origin
float   TE_SPIKEQUAD    = 58; // [vector] origin
float   TE_SUPERSPIKEQUAD = 59; // [vector] origin
float   TE_EXPLOSIONQUAD = 70; // [vector] origin

Protocol:

vector origin

All of these just take a location, and are equivilant in function (but not appearance :) to the original TE_GUNSHOT, etc.