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Difference between revisions of "DP TE SPARK"
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(New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_spark = #411; </pre> Temp entity definitions: <pre> float TE_SPARK = 51; </pre> Protocol: <pre> vector origin by...) |
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Creates a shower of sparks and a smoke puff. | Creates a shower of sparks and a smoke puff. | ||
+ | [[Category:DarkPlaces]] |
Latest revision as of 01:25, 25 March 2013
Builtin definitions:
void(vector org, vector vel, float howmany) te_spark = #411;
Temp entity definitions:
float TE_SPARK = 51;
Protocol:
vector origin byte xvelocity (-128 to 127) byte yvelocity (-128 to 127) byte zvelocity (-128 to 127) byte count (number of sparks)
Creates a shower of sparks and a smoke puff.