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DP TE SPARK

From Quake Wiki

Revision as of 13:58, 29 February 2008 by KrimZon (talk | contribs) (New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_spark = #411; </pre> Temp entity definitions: <pre> float TE_SPARK = 51; </pre> Protocol: <pre> vector origin by...)
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Builtin definitions:

void(vector org, vector vel, float howmany) te_spark = #411;

Temp entity definitions:

float TE_SPARK = 51;

Protocol:

vector origin
byte xvelocity (-128 to 127)
byte yvelocity (-128 to 127)
byte zvelocity (-128 to 127)
byte count (number of sparks)

Creates a shower of sparks and a smoke puff.