Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "DarkPlaces"

From Quake Wiki

(New page: DarkPlaces, LordHavoc's Quake engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation...)
 
Line 1: Line 1:
[[DarkPlaces]],
+
{{Infobox Engine
 +
|name=DarkPlaces
 +
|based-on=[[GLQuake]]
 +
|author=[[LordHavoc]]
 +
|first-release=[http://icculus.org/twilight/darkplaces/files/2000/?M=A 2000]
 +
|newest-release=[http://icculus.org/twilight/darkplaces/files/?M=D Oct 30 2007]
 +
|website=[http://www.icculus.org/twilight/darkplaces here]
 +
}}
 
[[LordHavoc]]'s Quake engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a standalone engine and is used for many projects such as [[Nexuiz]], [[Darsana]], and [[Transfusion]]. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.
 
[[LordHavoc]]'s Quake engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a standalone engine and is used for many projects such as [[Nexuiz]], [[Darsana]], and [[Transfusion]]. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.
  
 
It has recently added advanced texturing techniques such as normal mapping and deluxemaps, which are being employed by [[Kedhrin]]'s [[Quake10Year]] project. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[LordHavoc]] under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files
 
It has recently added advanced texturing techniques such as normal mapping and deluxemaps, which are being employed by [[Kedhrin]]'s [[Quake10Year]] project. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[LordHavoc]] under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files

Revision as of 21:55, 2 November 2007

DarkPlaces
Author: LordHavoc
Based on: GLQuake
First release: 2000
Newest release: Oct 30 2007
Website: here

LordHavoc's Quake engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to NetQuake and QuakeWorld servers within the same binary. It is functional as a standalone engine and is used for many projects such as Nexuiz, Darsana, and Transfusion. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.

It has recently added advanced texturing techniques such as normal mapping and deluxemaps, which are being employed by Kedhrin's Quake10Year project. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by LordHavoc under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files