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Difference between revisions of "DarkPlaces"

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|author=[[LordHavoc]]
 
|author=[[LordHavoc]]
 
|first-release=[http://icculus.org/twilight/darkplaces/files/2000/?M=A 2000]
 
|first-release=[http://icculus.org/twilight/darkplaces/files/2000/?M=A 2000]
|newest-release=[http://icculus.org/twilight/darkplaces/files/?M=D Oct 30 2007]
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|newest-release=[http://icculus.org/twilight/darkplaces/files/?M=D Aug 30 2017]
 
|website=[http://www.icculus.org/twilight/darkplaces here]
 
|website=[http://www.icculus.org/twilight/darkplaces here]
 
}}
 
}}
[[LordHavoc]]'s Quake engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a standalone engine and is used for many projects such as [[Nexuiz]], [[Darsana]], and [[Transfusion]]. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.
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[[LordHavoc]]'s [[Quake]] engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to [[NetQuake]] and [[QuakeWorld]] servers within the same binary. It is functional as a standalone engine and is used for many projects such as [[Nexuiz]], [[Darsana]], and [[Transfusion]]. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.
  
 
It has recently added advanced texturing techniques such as normal mapping and deluxemaps, which are being employed by [[Kedhrin]]'s [[Quake10Year]] project. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[LordHavoc]] under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files
 
It has recently added advanced texturing techniques such as normal mapping and deluxemaps, which are being employed by [[Kedhrin]]'s [[Quake10Year]] project. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by [[LordHavoc]] under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files

Revision as of 06:23, 7 November 2017

DarkPlaces
Author: LordHavoc
Based on: GLQuake
First release: 2000
Newest release: Aug 30 2017
Website: here

LordHavoc's Quake engine. One of the fastest engines available, it features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to NetQuake and QuakeWorld servers within the same binary. It is functional as a standalone engine and is used for many projects such as Nexuiz, Darsana, and Transfusion. Known for its increase in limits, allowing more intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.

It has recently added advanced texturing techniques such as normal mapping and deluxemaps, which are being employed by Kedhrin's Quake10Year project. Maintains full compatibility with mods and even with other engines. It is still in development and has a continuing mod by LordHavoc under the same name, both of which can be found at http://www.icculus.org/twilight/darkplaces for the latest (generally annual) stable releases, or for the most uptodate versions, or any previous version, at http://www.icculus.org/twilight/darkplaces/files