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{{Infobox Monster
 
{{Infobox Monster
| image = monster_quake_death_knight.png
+
|name=Death Knight
| name = Death Knight
+
|model=hknight.mdl<br />h_hellkn.mdl (head gib)
| manualtext = This particular canned meat tends to open you up instead.
+
|entity=monster_hell_knight
| health = 250
+
|health=250
| gibthresh = -40
+
|attacks=Sword, magic missiles
| attacks = Sword, magic missiles
+
|drop=nothing
| drop = nothing
 
| 1stappearance = [[e2m3]]
 
| gameversion = Registered
 
| deathmessage = Player was slain by a Death Knight
 
 
}}
 
}}
  
 +
[[Image:Hknight.gif|left]]
 
The '''Death Knight''' (also known as the Hell Knight) makes his first appearance in [[The Crypt of Decay]]. Often seen patrolling, he makes low hoarse grunts, rather than growls, which can be identified from a distance. Distinguishable by his horned helmet, armor, and sheer size, a new player may hesitate on initiating combat with the Death Knight.  
 
The '''Death Knight''' (also known as the Hell Knight) makes his first appearance in [[The Crypt of Decay]]. Often seen patrolling, he makes low hoarse grunts, rather than growls, which can be identified from a distance. Distinguishable by his horned helmet, armor, and sheer size, a new player may hesitate on initiating combat with the Death Knight.  
  
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Some players however criticize them as being a bit too boring, lacking significant variety or threat in their behavior, and acting as a super shotgun sponge to reduce ammo and slow the player. They may appear in hordes, but that generally mitigates the effectiveness of their magic, and makes them susceptible to explosives. A far more dangerous variety can be found in [[DarkPlaces Mod]] where the magic homes in on the player and pursues rather relentlessly.
 
Some players however criticize them as being a bit too boring, lacking significant variety or threat in their behavior, and acting as a super shotgun sponge to reduce ammo and slow the player. They may appear in hordes, but that generally mitigates the effectiveness of their magic, and makes them susceptible to explosives. A far more dangerous variety can be found in [[DarkPlaces Mod]] where the magic homes in on the player and pursues rather relentlessly.
  
==Tactics==
+
''"This particular canned meat tends to open you up instead."''
  
 +
==See Also==
 +
* [[Knight]]
  
<br>
+
{{Monsters}}
<br>
 
 
 
{{Infobox_entity
 
| classname = monster_hell_knight
 
| commonname = [[Death Knight]]
 
| type = point
 
| class = [[Monster (entity class)|monster]]
 
| dimensions = 32 x 32 x 64
 
| quakec = [[hknight.qc]]
 
| precaches =
 
progs/hknight.mdl<br>
 
progs/k_spike.mdl<br>
 
progs/h_hellkn.mdl<br>
 
hknight/attack1.wav<br>
 
hknight/death1.wav<br>
 
hknight/pain1.wav<br>
 
hknight/sight1.wav<br>
 
hknight/hit.wav<br>
 
hknight/slash1.wav<br>
 
hknight/idle.wav<br>
 
hknight/grunt.wav<br>
 
knight/sword1.wav<br>
 
knight/sword2.wav<br>
 
}}
 
 
 
==Entity information==
 
 
 
'''monster_hell_knight''' is the [[Entity|entity]] for placing '''Death Knights''' in a level.
 
 
 
===Usage===
 
 
 
 
 
===Attributes===
 
 
 
====Keys====
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Death Knight. When triggered, the Death Knight will wake up if inactive.
 
|-
 
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Death Knight dies.
 
|-
 
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Death Knight dies.
 
|}
 
 
 
====Spawnflags====
 
The monster_hell_knight entity supports the following [[Entity#Spawnflags|spawnflags]]:
 
{| class="wikitable" width="100%"
 
! width="50" | Flag
 
! width="150" | Common Name
 
! Description
 
|-
 
| 1
 
| Ambush
 
| The Death Knight will not wake up from seeing other monsters wake up or hearing sounds.
 
|}
 
 
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
{{Template:Mode_spawnflags
 
| entity = The Death Knight
 
}}
 
 
 
===Definitions===
 
 
 
====FGD Definition====
 
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
 
<pre>
 
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/hknight.mdl")
 
    = monster_hell_knight : "Death Knight" []
 
</pre>
 
 
 
====DEF Definition====
 
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
<pre>
 
/*QUAKED monster_hell_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
 
*/
 
</pre>
 
 
 
[[Category:Quake entities]][[Category:Monsters]]
 

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