Difference between revisions of "Death Knight"

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This particular canned meat tends to open you up instead.
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{{Infobox Monster
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|monstername=Death Knight
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|entityname=monster_hell_knight
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|monsterhealth=250
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|monstermelee=Sword
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|monstermissile=Magic missile spread
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|movetype=MOVETYPE_STEP
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|monsterspeed=3.3, 16.5
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|monsterclass=Medieval, registered
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}}
  
* '''Weapon:''' Sword, Fireballs
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[[Image:Hknight.gif|left]]The Death Knight makes his first appearance in [[The Crypt of Decay]]. Often seen patrolling, he makes low hoarse grunts, rather than growls, which can be identified from a distance. Distinguishable by his horned helmet, armor, and sheer size, a new player may hesitate on initiating combat with the Death Knight.
* '''Health:''' 250
 
* '''Treasure:''' Nothing
 
  
'''Tips:'''
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Wielding a rather large sword, and possessing a strong tenacity for charging while swinging, it is a good idea to keep your distance, though you risk him utilizing his magic missile attack, which fans out horizontally making dodging a bit difficult. Thankfully due to this, you can lure the Death Knight into inciting chaos by harming other monsters.  
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Death Knights wield sharper blades than typical [[Knight|Knights]], and unfortunately for you also boast a ranged attack, a horizontal fanning of fireballs which are difficult to dodge shortly after release. Keep just outside of melee range and if not dealing with a crowd, stick to the [[Double-Barrelled Shotgun]]. Explosives are a worthy investment against a group.
 
*'''Best Weapons:''' Rocket Launcher, Super Nailgun
 
*'''Worst Weapons:''' Shotgun, Double-Barreled Shotgun
 
  
[[Image:Hknight.gif]]
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Some players however criticize them as being a bit too boring, lacking significant variety or threat in their behavior, and acting as a super shotgun sponge to reduce ammo and slow the player. They may appear in hordes, but that generally mitigates the effectiveness of their magic, and makes them susceptible to explosives. A far more dangerous variety can be found in [[DarkPlaces Mod]] where the magic homes in on the player and pursues rather relentlessly.
  
'''Entity name:''' [[monster_hell_knight]]
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''"This particular canned meat tends to open you up instead."''
  
 
==See Also==
 
==See Also==
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* [[Knight]]
 
* [[Monsters]]
 
* [[Monsters]]

Revision as of 18:23, 9 May 2008

{{{name}}}

[[file:{{{image}}}|thumb|center|300px|alt={{{name}}}]]

Health {{{health}}}
Gib threshold {{{gibthresh}}}
Attacks {{{attacks}}}
Drop {{{drop}}}
1st appearance {{{1stappearance}}}
Game version {{{gameversion}}}
Death message {{{deathmessage}}}
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.
Hknight.gif
The Death Knight makes his first appearance in The Crypt of Decay. Often seen patrolling, he makes low hoarse grunts, rather than growls, which can be identified from a distance. Distinguishable by his horned helmet, armor, and sheer size, a new player may hesitate on initiating combat with the Death Knight.

Wielding a rather large sword, and possessing a strong tenacity for charging while swinging, it is a good idea to keep your distance, though you risk him utilizing his magic missile attack, which fans out horizontally making dodging a bit difficult. Thankfully due to this, you can lure the Death Knight into inciting chaos by harming other monsters.

Some players however criticize them as being a bit too boring, lacking significant variety or threat in their behavior, and acting as a super shotgun sponge to reduce ammo and slow the player. They may appear in hordes, but that generally mitigates the effectiveness of their magic, and makes them susceptible to explosives. A far more dangerous variety can be found in DarkPlaces Mod where the magic homes in on the player and pursues rather relentlessly.

"This particular canned meat tends to open you up instead."

See Also