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Editing EXT CSQC System Globals Fields and Builtins List
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// core ext_csqc functions | // core ext_csqc functions | ||
− | void() | + | void() clearscene = #300; |
− | void(float mask) | + | void(float mask) addentities = #301; |
− | void(entity ent) | + | void(entity ent) addentity = #302; |
− | float(float property, ...) | + | float(float property, ...) setproperty = #303; |
− | void() | + | void() renderscene = #304; |
− | void(vector org, float radius, vector lightcolours) | + | void(vector org, float radius, vector lightcolours) adddynamiclight = #305; |
void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon = #306; | void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon = #306; | ||
void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex = #307; | void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex = #307; |