Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

EXT CSQC System Globals Fields and Builtins List

From Quake Wiki

Revision as of 16:27, 17 January 2008 by KrimZon (talk | contribs)

System Globals

entity		self;
entity		other;
entity		world;
float		time;
float		frametime;

float 		player_localentnum;     //the entnum
float 		player_localnum;        //the playernum
float		maxclients;             //a constant filled in by the engine

float		clientcommandframe;     //player movement
float		servercommandframe;     //clientframe echoed off the server
string		mapname;

//
// global variables set by built in functions
//
vector		v_forward, v_up, v_right;  // set by makevectors()

// set by traceline / tracebox
float		trace_allsolid;
float		trace_startsolid;
float		trace_fraction;
vector		trace_endpos;
vector		trace_plane_normal;
float		trace_plane_dist;
entity		trace_ent;
float		trace_inopen;
float		trace_inwater;

//
// required prog functions
//
void()		CSQC_Init;
void()		CSQC_Shutdown;
float(float f, float t)	CSQC_InputEvent;
void()		CSQC_UpdateView;
float(string s)	CSQC_ConsoleCommand;

//these fields are read and set by the default player physics
vector		pmove_org;
vector		pmove_vel;
vector		pmove_mins;
vector		pmove_maxs;
//retrieved from the current movement commands (read by player physics)
float		input_timelength;
vector		input_angles;
vector		input_movevalues;  //forwards, right, up.
float		input_buttons;     //attack, use, jump (default physics only uses jump)

float		movevar_gravity;
float		movevar_stopspeed;
float		movevar_maxspeed;
float		movevar_spectatormaxspeed;  //used by NOCLIP movetypes.
float		movevar_accelerate;
float		movevar_airaccelerate;
float		movevar_wateraccelerate;
float		movevar_friction;
float		movevar_waterfriction;
float		movevar_entgravity;	//the local player's gravity field. Is a multiple (1 is the normal value)

System Fields

.float		modelindex;     // *** model index in the precached list
.vector		absmin, absmax;	// *** origin + mins / maxs

.float		entnum;         // *** the ent number as on the server
.float		drawmask;
.void()		predraw;
.float		movetype;
.float		solid;

.vector		origin;         // ***
.vector		oldorigin;      // ***
.vector		velocity;
.vector		angles;
.vector		avelocity;

.string		classname;      // spawn function
.string		model;
.float		frame;
.float		skin;
.float		effects;

.vector		mins, maxs;     // bounding box extents reletive to origin
.vector		size;           // maxs - mins

.void()		touch;
.void()		use;
.void()		think;
.void()		blocked;        // for doors or plats, called when can't push other

.float		nextthink;
.entity		chain;
.string		netname;
.entity 	enemy;
.float		flags;
.float		colormap;
.entity		owner;

Builtins