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Their projectile can also be found as an option for the [[trap_shooter]] entity, which can be seen used to an extreme extent in the first level of [[Beyond Belief]] where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the [[Thunderbolt]].
 
Their projectile can also be found as an option for the [[trap_shooter]] entity, which can be seen used to an extreme extent in the first level of [[Beyond Belief]] where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the [[Thunderbolt]].
  
==Tactics==
+
{{Monsters}}
 
 
 
 
<br>
 
<br>
 
 
 
{{Infobox_entity
 
| classname = monster_enforcer
 
| commonname = [[Enforcer]]
 
| type = point
 
| class = [[Monster (entity class)|monster]]
 
| dimensions = 32 x 32 x 64
 
| quakec = [[enforcer.qc]]
 
| precaches =
 
progs/enforcer.mdl<br>
 
progs/h_mega.mdl<br>
 
progs/laser.mdl<br>
 
enforcer/death1.wav<br>
 
enforcer/enfire.wav<br>
 
enforcer/enfstop.wav<br>
 
enforcer/idle1.wav<br>
 
enforcer/pain1.wav<br>
 
enforcer/pain2.wav<br>
 
enforcer/sight1.wav<br>
 
enforcer/sight2.wav<br>
 
enforcer/sight3.wav<br>
 
enforcer/sight4.wav
 
}}
 
 
 
==Entity information==
 
 
 
'''monster_enforcer''' is the [[Entity|entity]] for placing '''Enforcers''' in a level.
 
 
 
===Usage===
 
 
 
 
 
===Attributes===
 
 
 
====Keys====
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Enforcer. When triggered, the Enforcer will wake up if inactive.
 
|-
 
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Enforcer dies.
 
|-
 
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Enforcer dies.
 
|}
 
 
 
====Spawnflags====
 
The monster_enforcer entity supports the following [[Entity#Spawnflags|spawnflags]]:
 
{| class="wikitable" width="100%"
 
! width="50" | Flag
 
! width="150" | Common Name
 
! Description
 
|-
 
| 1
 
| Ambush
 
| The Grunt will not wake up from seeing other monsters wake up or hearing sounds.
 
|}
 
 
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
{{Template:Mode_spawnflags
 
| entity = The Enforcer
 
}}
 
 
 
===Definitions===
 
 
 
====FGD Definition====
 
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
 
<pre>
 
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/enforcer.mdl")
 
    = monster_enforcer : "Enforcer" []
 
</pre>
 
 
 
====DEF Definition====
 
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
<pre>
 
/*QUAKED monster_enforcer (1 0 0) (-16 -16 -24) (16 16 40) Ambush
 
*/
 
</pre>
 
 
 
[[Category:Quake entities]][[Category:Monsters]]
 

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