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Difference between revisions of "Enforcer"
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{{Infobox Monster | {{Infobox Monster | ||
− | |name=Enforcer | + | | name = Enforcer |
− | | | + | | image = monster_quake_enforcer.png |
− | | | + | | manualtext = Grunt, Mark Two. Grunts who are surlier and beefier than the rest get outfitted in combat armour and built-in blasters. |
− | |health=80 | + | | health = 80 |
− | |attacks=Laser gun | + | | attacks = Laser gun |
− | |drop=5 cells | + | | drop = 5 cells |
− | |1stappearance=[[e2m1]] | + | | 1stappearance = [[e2m1]] |
− | |gameversion=Registered | + | | gameversion = Registered |
+ | | deathmessage = Player was blasted by an Enforcer | ||
}} | }} | ||
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The '''Enforcer''' is the brute of the military base maps. You can tell them apart by their beefier build, helmets and backpack. Wielding a laser cannon with perfect aim, they fire in two shot bursts, ensuring that you have to step quickly to avoid harm. On death they will drop a backpack containing five cells. | The '''Enforcer''' is the brute of the military base maps. You can tell them apart by their beefier build, helmets and backpack. Wielding a laser cannon with perfect aim, they fire in two shot bursts, ensuring that you have to step quickly to avoid harm. On death they will drop a backpack containing five cells. | ||
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Their projectile can also be found as an option for the [[trap_shooter]] entity, which can be seen used to an extreme extent in the first level of [[Beyond Belief]] where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the [[Thunderbolt]]. | Their projectile can also be found as an option for the [[trap_shooter]] entity, which can be seen used to an extreme extent in the first level of [[Beyond Belief]] where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the [[Thunderbolt]]. | ||
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{{Monsters}} | {{Monsters}} |
Revision as of 14:44, 8 April 2013
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The Enforcer is the brute of the military base maps. You can tell them apart by their beefier build, helmets and backpack. Wielding a laser cannon with perfect aim, they fire in two shot bursts, ensuring that you have to step quickly to avoid harm. On death they will drop a backpack containing five cells.
Enforcers are the only Quake monster showing Earth human intelligence, as some of their sounds bear a strong resemblance to English words, typically used by guards of any sort. This suggests that in their strength, they were less assimilated as a whole by Quake's forces, and thus retained a bit more of their minds.
Interestingly, their uniform bears a strong resemblance to the Biosuit, which can be used as rationale for their underwater excursions in The Sewage System, though the Grunts doing the same are a mystery. Easy to be knocked into a pain frame, and lacking a melee attack, Enforcers are generally best dealt with by the Double-Barreled Shotgun as the normal one would be wasteful of shells, but the Nailgun can work well on a group.
Their projectile can also be found as an option for the trap_shooter entity, which can be seen used to an extreme extent in the first level of Beyond Belief where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the Thunderbolt.
Monsters from Quake |
Chthon | Death Knight | Enforcer | Fiend | Grunt | Knight | Ogre | Rotfish | Rottweiler | Scrag | Shambler | Shub-Niggurath | Spawn | Vore | Zombie |