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Difference between revisions of "Enforcer"
From Quake Wiki
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− | + | {{Infobox Monster | |
+ | |monstername=Enforcer | ||
+ | |entityname=monster_enforcer | ||
+ | |monsterhealth=80 | ||
+ | |monstermelee=N/A | ||
+ | |monstermissile=Laser | ||
+ | |movetype=MOVETYPE_STEP | ||
+ | |monsterspeed=2.56, 12.12 | ||
+ | |monsterclass=Base, registered | ||
+ | }} | ||
− | + | [[Image:Enforcer.gif|left]]The brutes of the military base maps, you can tell them apart by their beefier build, helmets and backpack. Wielding a laser cannon with perfect aim, they fire in two shot bursts, ensuring that you have to step quickly to avoid harm. On death they will drop a backpack containing five cells. | |
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− | + | Enforcers are the only Quake monster showing Earth human intelligence, as some of their sounds bear a strong resemblance to English words, typically used by guards of any sort. This suggests that in their strength, they were less assimilated as a whole by Quake's forces, and thus retained a bit more of their minds. | |
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− | [[ | + | Interestingly, their uniform bears a strong resemblance to the [[Biosuit]], which can be used as rationale for their underwater excursions in [[The Sewage System]], though the [[Grunt|Grunts]] doing the same are a mystery. Easy to be knocked into a pain frame, and lacking a melee attack, Enforcers are generally best dealt with by the [[Double-Barreled Shotgun]] as the normal one would be wasteful of shells, but the [[Nailgun]] can work well on a group. |
− | ''' | + | Their projectile can also be found as an option for the [[trap_shooter]] entity, which can be seen used to an extreme extent in the first level of [[Beyond Belief]] where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the [[Thunderbolt]]. |
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+ | ''"Grunt, Mark Two. Grunts who are surlier and beefier than the rest get outfitted in combat armour and built-in blasters."'' | ||
==See Also== | ==See Also== | ||
* [[Monsters]] | * [[Monsters]] |
Revision as of 19:48, 9 May 2008
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Enforcers are the only Quake monster showing Earth human intelligence, as some of their sounds bear a strong resemblance to English words, typically used by guards of any sort. This suggests that in their strength, they were less assimilated as a whole by Quake's forces, and thus retained a bit more of their minds.
Interestingly, their uniform bears a strong resemblance to the Biosuit, which can be used as rationale for their underwater excursions in The Sewage System, though the Grunts doing the same are a mystery. Easy to be knocked into a pain frame, and lacking a melee attack, Enforcers are generally best dealt with by the Double-Barreled Shotgun as the normal one would be wasteful of shells, but the Nailgun can work well on a group.
Their projectile can also be found as an option for the trap_shooter entity, which can be seen used to an extreme extent in the first level of Beyond Belief where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the Thunderbolt.
"Grunt, Mark Two. Grunts who are surlier and beefier than the rest get outfitted in combat armour and built-in blasters."