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Health 80
Gib threshold {{{gibthresh}}}
Attacks Laser gun
Drop 5 cells
1st appearance e2m1
Game version Registered
Death message {{{deathmessage}}}
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.

The Enforcer is the brute of the military base maps. You can tell them apart by their beefier build, helmets and backpack. Wielding a laser cannon with perfect aim, they fire in two shot bursts, ensuring that you have to step quickly to avoid harm. On death they will drop a backpack containing five cells.

Enforcers are the only Quake monster showing Earth human intelligence, as some of their sounds bear a strong resemblance to English words, typically used by guards of any sort. This suggests that in their strength, they were less assimilated as a whole by Quake's forces, and thus retained a bit more of their minds.

Interestingly, their uniform bears a strong resemblance to the Biosuit, which can be used as rationale for their underwater excursions in The Sewage System, though the Grunts doing the same are a mystery. Easy to be knocked into a pain frame, and lacking a melee attack, Enforcers are generally best dealt with by the Double-Barreled Shotgun as the normal one would be wasteful of shells, but the Nailgun can work well on a group.

Their projectile can also be found as an option for the trap_shooter entity, which can be seen used to an extreme extent in the first level of Beyond Belief where a tight cluster of them act as a security system to prevent the player from passing. Beyond Belief also modified the Enforcer to drop only two cells on death, making them less of a boon to the player at a later point upon finding the Thunderbolt.

"Grunt, Mark Two. Grunts who are surlier and beefier than the rest get outfitted in combat armour and built-in blasters."

Monsters from Quake
Chthon | Death Knight | Enforcer | Fiend | Grunt | Knight | Ogre | Rotfish | Rottweiler | Scrag | Shambler | Shub-Niggurath | Spawn | Vore | Zombie