Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing Engine Standards

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
The purpose of this page is to document standards for enhanced engine or game content.  This way, we can ensure that all engines work in a broadly similar fashion, and that engine or game content stands the best chance of working with as many engines as possible.
 
The purpose of this page is to document standards for enhanced engine or game content.  This way, we can ensure that all engines work in a broadly similar fashion, and that engine or game content stands the best chance of working with as many engines as possible.
 
Click on one of the links below to view the current standard, or contribute to the ongoing development of the standard.  Alternatively, feel free to edit this page to contribute your own proposed standard.
 
 
===Modding and mapping standards===
 
 
* [[QSB|Quake Standards Base for modding and mapping]]
 
 
===Graphical Enhancement===
 
 
* [[Skybox Support]]
 

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)