Difference between revisions of "Engine Standards"

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(New page: The purpose of this page is to document standards for enhanced engine or game content. This way, we can ensure that all engines work in a broadly similar fashion, and that engine or game ...)
 
 
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The purpose of this page is to document standards for enhanced engine or game content.  This way, we can ensure that all engines work in a broadly similar fashion, and that engine or game content stands the best chance of working with as many engines as possible.
 
The purpose of this page is to document standards for enhanced engine or game content.  This way, we can ensure that all engines work in a broadly similar fashion, and that engine or game content stands the best chance of working with as many engines as possible.
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Click on one of the links below to view the current standard, or contribute to the ongoing development of the standard.  Alternatively, feel free to edit this page to contribute your own proposed standard.
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===Modding and mapping standards===
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* [[QSB|Quake Standards Base for modding and mapping]]
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===Graphical Enhancement===
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* [[Skybox Support]]

Latest revision as of 20:11, 6 February 2010

The purpose of this page is to document standards for enhanced engine or game content. This way, we can ensure that all engines work in a broadly similar fashion, and that engine or game content stands the best chance of working with as many engines as possible.

Click on one of the links below to view the current standard, or contribute to the ongoing development of the standard. Alternatively, feel free to edit this page to contribute your own proposed standard.

Modding and mapping standards[edit]

Graphical Enhancement[edit]