Editing Engine getting started (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ===Understanding the code structure=== This is a partial list of source files and brief explanation of what they do. They will vary from engine to engine, so don't worry if you can't find a particular file. If you are missing any files but have one with a similar name, it probably performs the same function. *cl_ - client files (demo playback, input, temp entities) **_demo - demo playback **_input - keyboard input (higher level) **_main - assorted client functions **_parse - server command parsing **_tent - temp entity parsing and beam parsing *sv_ - server files (physics, collision detection, movement) **_main - general server functions **_move - movement related functions like movestep and moretogoal **_phys - physics functions, gravity etc **_user - user/client related functions *net_ - network files<br> **basically convert quake client/server packets to be sent over a transport protocol like tcp or ipx, as well as network server/client stuff *pr_ - qc virtual machine (runs progs.dat) **_cmds - builtin commands **_exec - qc executing **_edict - loading progs.dat and other edict functions *gl_ - opengl drawing files **_rsurf - map and brush drawing **_warp - sky, water etc drawing **_mesh - alias model drawing **_model - map and model loading **_rlight - dynamic lights **_screen - status bar, console etc drawing **_sprite - sprite drawing **_vidnt - video init functions, and other startup functions **_rmain, _rmisc - general draw stuff, cvar registering **_draw - texture loading **_rpart (for engines that dont use qmb partices its r_part.c or something) - Particle system, physics and drawing *snd_ and cd_ - sound files *and the rest are just bits and pieces, such as zone does memory managment **menu - drawing menu and stuff **sbar - sbar higher level drawing (calls functions from screen to do the actual drawing) **mathlib - assorted maths functions **wad - wad file loading **world - map stuff **console - console text control (calls functions from gl_screen to draw) **cvar - cvar functions **common - common low level functions (string compairs, file stuff) [[Category:DarkPlaces]] Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Engine_getting_started"