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Editing Engine getting started

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=== First Steps ===
 
To get started, download the source code for an [[Engines|engine]]. This might be available as a compressed package or in a revision control repository. Make sure your platform and operating system are supported, make sure you have the required dependencies (make, OpenGL, etc.), and then follow the provided build instructions. All of these things will vary from engine to engine. Make sure the engine compiles and runs on your machine before you begin making modifications, lest you think you made a mistake when you did not.
 
 
You can use your [http://en.wikipedia.org/wiki/List_of_text_editors#Graphical_user_interface text editor] to alter the files, but you might want an [http://en.wikipedia.org/wiki/List_of_IDEs#C.2FC.2B.2B integrated development environment]. A good place to start is the makefiles, which determine how the program is compiled. It shows how all the files in the project are related to each other. You can begin by making changes to the files, recompiling, running the program, and seeing what has changed. It might be beneficial to use a [http://en.wikipedia.org/wiki/Version_control_system revision control system] to organize and track your changes.
 
 
 
 
===Editing your own Quake engine (2013)===
 
===Editing your own Quake engine (2013)===
  

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