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Editing Engine getting started

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===Understanding the code structure===
 
===Understanding the code structure===
This is a partial list of source files and brief explanation of what they do. They will vary from engine to engine, so don't worry if you can't find a particular file. If you are missing any files but have one with a similar name, it probably performs the same function.
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This is a list of source files and a list of some of the things done in them.
  
 
*cl_ - client files (demo playback, input, temp entities)
 
*cl_ - client files (demo playback, input, temp entities)
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**_main - assorted client functions
 
**_main - assorted client functions
 
**_parse - server command parsing
 
**_parse - server command parsing
**_tent - temp entity parsing and beam parsing
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**_tent - temp entitie parsing and beam parsing
  
 
*sv_ - server files (physics, collision detection, movement)
 
*sv_ - server files (physics, collision detection, movement)
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**_model - map and model loading
 
**_model - map and model loading
 
**_rlight - dynamic lights
 
**_rlight - dynamic lights
**_screen - status bar, console etc drawing
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**_screen - statis bar, console etc drawing
 
**_sprite - sprite drawing
 
**_sprite - sprite drawing
 
**_vidnt - video init functions, and other startup functions
 
**_vidnt - video init functions, and other startup functions
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**console - console text control (calls functions from gl_screen to draw)
 
**console - console text control (calls functions from gl_screen to draw)
 
**cvar - cvar functions
 
**cvar - cvar functions
**common - common low level functions (string compairs, file stuff)
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**common - common low level functons (string compairs, file stuff)
 
[[Category:DarkPlaces]]
 
[[Category:DarkPlaces]]

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