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Editing Engine getting started
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Latest revision | Your text | ||
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===Understanding the code structure=== | ===Understanding the code structure=== | ||
− | This is a | + | This is a list of source files and a list of some of the things done in them. |
*cl_ - client files (demo playback, input, temp entities) | *cl_ - client files (demo playback, input, temp entities) | ||
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**_main - assorted client functions | **_main - assorted client functions | ||
**_parse - server command parsing | **_parse - server command parsing | ||
− | **_tent - temp | + | **_tent - temp entitie parsing and beam parsing |
*sv_ - server files (physics, collision detection, movement) | *sv_ - server files (physics, collision detection, movement) | ||
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**_model - map and model loading | **_model - map and model loading | ||
**_rlight - dynamic lights | **_rlight - dynamic lights | ||
− | **_screen - | + | **_screen - statis bar, console etc drawing |
**_sprite - sprite drawing | **_sprite - sprite drawing | ||
**_vidnt - video init functions, and other startup functions | **_vidnt - video init functions, and other startup functions | ||
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**console - console text control (calls functions from gl_screen to draw) | **console - console text control (calls functions from gl_screen to draw) | ||
**cvar - cvar functions | **cvar - cvar functions | ||
− | **common - common low level | + | **common - common low level functons (string compairs, file stuff) |
[[Category:DarkPlaces]] | [[Category:DarkPlaces]] |