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CodeBlocks + MinGW: Open Fitzquake_CodeBlocks.cbp and press F9 (or click Build->Build and Run).
 
CodeBlocks + MinGW: Open Fitzquake_CodeBlocks.cbp and press F9 (or click Build->Build and Run).
  
That's it, the Mark V source compiles out-of-the-box.  There are [http://forums.insideqc.com/viewforum.php?f=12 engine tutorials here] and [http://forums.insideqc.com/viewforum.php?f=3 an engine discussion forum here].
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That's it, the Mark V source compiles out-of-the-box.  There are [http://forums.inside3d.com/viewforum.php?f=12 engine tutorials here] and [http://forums.inside3d.com/viewforum.php?f=3 an engine discussion forum here].
  
 
===Editing your own Quake engine===
 
===Editing your own Quake engine===
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** Use your project *.s files? -> then you have to build these with Gas, also included often. Or [http://www.quakesrc.org/forum/viewtopic.php?t=148&highlight=assembler+quake+build remove these and substitute by c]
 
** Use your project *.s files? -> then you have to build these with Gas, also included often. Or [http://www.quakesrc.org/forum/viewtopic.php?t=148&highlight=assembler+quake+build remove these and substitute by c]
 
** Is your project for another compiler? (Darkplaces compiles on both Visual C and GCC for example, but some others only compile for Visual C)
 
** Is your project for another compiler? (Darkplaces compiles on both Visual C and GCC for example, but some others only compile for Visual C)
** Ask at [http://forums.insideqc.com InsideQC]
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** Ask at [http://forums.inside3d.com Inside3D]
 
* [[Test Engine]]
 
* [[Test Engine]]
  
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*net_ - network files<br>
 
*net_ - network files<br>
**basically convert quake client/server packets to be sent over a transport protocol like tcp or ipx, as well as network server/client stuff
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**basicly convert quake client/server packets to be sent over a transport protocal like tcp or ipx, as well as network server/client stuff
  
 
*pr_ - qc virtual machine (runs progs.dat)
 
*pr_ - qc virtual machine (runs progs.dat)

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