Editing Engines (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ===Client-server model=== Quake engines operate on a client-server model. Depending on the engine, the client and server can be in the same file, or can be separate. If they're in the same file, then when you run the engine, the server always runs. The client normally runs, too, unless you did something special to launch the engine in a server-only mode (e.g., for other people to connect to for playing over a network). So when you play a single-player game of Quake, the client portion of your engine communicates with the server portion. When you play a multiplayer game over a network, the client portion of your engine instead communicates with a remote server, which naturally will be subject to speed limits and delays inherent in the network. If they're separate programs, then you only run the client, and you tell it where a server is running that you want to connect to. A [[server browser]] can help you locate servers where you can join a game and play with other people. Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Engines"