Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing Entity

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
  
 
==Overview==
 
==Overview==
Entities can be broadly defined as belonging to one of two different types, point entities and solid entities (also known as brush entities).
+
Entities can be broadly defined as belonging to one of two different types, '''point entities''' and '''solid entities''' (also known as brush entities).
  
A '''point entity''' is an entity that can be placed at any point in the level, and its geometry (if any) is predefined in the game data. For example, a monster is a point entity. A level author might place many [[monster_ogre|ogres]] in their level, but each ogre will be the same shape and behave the same way because they are defined by the game already. The name stems from the fact that a point entity has one single coordinate (a point) determining its position.
+
A point entity is an entity that can be placed at any point in the level, and its geometry (if any) is predefined in the game data. For example, a monster is a point entity. A level author might place many [[monster_ogre|ogres]] in their level, but each ogre will be the same shape and behave the same way because they are defined by the game already. The name stems from the fact that a point entity has one single coordinate (a point) determining its position.
  
A '''solid entity''', on the other hand, is made by the level author out of [[Brush|brushes]] and can take any shape the author wishes. A [[func_door|door]], for example, is something that the level author needs to be able to design themselves in order to fit into different [[level_theme|themes]], different sized holes etc.
+
Solid entities, on the other hand, are entities which are made by the level author out of [[Brush|brushes]] and can take any shape the author wishes. A [[func_door|door]], for example, is something that the level author needs to be able to design themselves in order to fit into different [[level_theme|themes]], different sized holes etc.
  
 
The static level geometry itself is also defined as a [[worldspawn]] entity, but it is a special entity that is treated differently by the [[Map_compiling|compilers]], and depending on the [[Mapping_tools#Level_Editors|level editor]] being used, its settings might be accessed from a different place to that of other entities. The worldspawn is always the first entity defined in a .map file.
 
The static level geometry itself is also defined as a [[worldspawn]] entity, but it is a special entity that is treated differently by the [[Map_compiling|compilers]], and depending on the [[Mapping_tools#Level_Editors|level editor]] being used, its settings might be accessed from a different place to that of other entities. The worldspawn is always the first entity defined in a .map file.

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)