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Difference between revisions of "Entity guide"
From Quake Wiki
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− | '''Note from | + | {{DISPLAYTITLE:Entity Guide}} |
+ | {| style="border-top:1px solid #FF0000; border-right:1px solid red; border-bottom:2px solid red; border-left:1px solid red; background:yellow;" | ||
+ | |The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the [[Quake Wiki:Entity documentation project|Entity Doc Project page]]. | ||
+ | |} | ||
+ | |||
+ | '''Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html''' | ||
+ | * I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. [[User:Spirit|Spirit]] ([[User talk:Spirit|talk]]) | ||
---- | ---- | ||
− | + | This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page. | |
− | + | '''NOTE:''' When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps. | |
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==Entities== | ==Entities== | ||
+ | '''Worldspawn''' | ||
* [[worldspawn]] | * [[worldspawn]] | ||
+ | '''Info''' | ||
* [[info_player_start]] | * [[info_player_start]] | ||
+ | * [[info_player_start2]] | ||
* [[info_player_deathmatch]] | * [[info_player_deathmatch]] | ||
* [[info_player_coop]] | * [[info_player_coop]] | ||
− | * [[ | + | * [[info_teleport_destination]] |
− | * [[ | + | * [[info_intermission]] |
+ | * [[info_notnull]] | ||
* [[info_null]] | * [[info_null]] | ||
− | + | '''Items''' | |
− | |||
* [[item_cells]] | * [[item_cells]] | ||
* [[item_rockets]] | * [[item_rockets]] | ||
Line 67: | Line 41: | ||
* [[item_key2]] | * [[item_key2]] | ||
* [[item_sigil]] | * [[item_sigil]] | ||
+ | '''Weapons''' | ||
* [[weapon_supershotgun]] | * [[weapon_supershotgun]] | ||
* [[weapon_nailgun]] | * [[weapon_nailgun]] | ||
Line 73: | Line 48: | ||
* [[weapon_rocketlauncher]] | * [[weapon_rocketlauncher]] | ||
* [[weapon_lightning]] | * [[weapon_lightning]] | ||
+ | '''Monsters''' | ||
* [[monster_army]] | * [[monster_army]] | ||
* [[monster_dog]] | * [[monster_dog]] | ||
Line 85: | Line 61: | ||
* [[monster_enforcer]] | * [[monster_enforcer]] | ||
* [[monster_shalrath]] | * [[monster_shalrath]] | ||
− | * [[monster_tarbaby]] | + | * [[Spawn#Entity_information|monster_tarbaby]] |
* [[monster_fish]] | * [[monster_fish]] | ||
* [[monster_oldone]] | * [[monster_oldone]] | ||
* [[monster_zombie]] | * [[monster_zombie]] | ||
+ | '''Lights''' | ||
* [[light]] | * [[light]] | ||
* [[light_fluoro]] | * [[light_fluoro]] | ||
Line 97: | Line 74: | ||
* [[light_flame_small_white]] | * [[light_flame_small_white]] | ||
* [[light_torch_small_walltorch]] | * [[light_torch_small_walltorch]] | ||
− | + | '''Sounds''' | |
− | |||
− | |||
− | |||
− | |||
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− | |||
* [[ambient_drip]] | * [[ambient_drip]] | ||
* [[ambient_drone]] | * [[ambient_drone]] | ||
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* [[ambient_swamp2]] | * [[ambient_swamp2]] | ||
* [[ambient_thunder]] | * [[ambient_thunder]] | ||
+ | '''Funcs''' | ||
* [[func_door]] | * [[func_door]] | ||
* [[func_door_secret]] | * [[func_door_secret]] | ||
Line 118: | Line 90: | ||
* [[func_button]] | * [[func_button]] | ||
* [[func_train]] | * [[func_train]] | ||
− | |||
* [[func_plat]] | * [[func_plat]] | ||
− | |||
* [[func_illusionary]] | * [[func_illusionary]] | ||
* [[func_episodegate]] | * [[func_episodegate]] | ||
* [[func_bossgate]] | * [[func_bossgate]] | ||
+ | '''Misc''' | ||
+ | * [[path_corner]] | ||
+ | * [[misc_fireball]] | ||
+ | * [[misc_explobox]] | ||
+ | * [[misc_explobox2]] | ||
+ | * [[misc_noisemaker]] | ||
+ | * [[trap_spikeshooter]] | ||
+ | * [[trap_shooter]] | ||
+ | * [[event_lightning]] | ||
+ | * [[air_bubbles]] | ||
+ | * [[viewthing]] | ||
+ | '''Triggers''' | ||
* [[trigger_changelevel]] | * [[trigger_changelevel]] | ||
* [[trigger_once]] | * [[trigger_once]] |
Revision as of 07:42, 16 June 2013
The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page. |
Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html
- I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)
This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.
NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.
Entities
Worldspawn
Info
- info_player_start
- info_player_start2
- info_player_deathmatch
- info_player_coop
- info_teleport_destination
- info_intermission
- info_notnull
- info_null
Items
- item_cells
- item_rockets
- item_shells
- item_spikes
- item_health
- item_artifact_envirosuit
- item_artifact_super_damage
- item_artifact_invulnerability
- item_artifact_invisibility
- item_armorInv
- item_armor2
- item_armor1
- item_key1
- item_key2
- item_sigil
Weapons
- weapon_supershotgun
- weapon_nailgun
- weapon_supernailgun
- weapon_grenadelauncher
- weapon_rocketlauncher
- weapon_lightning
Monsters
- monster_army
- monster_dog
- monster_ogre
- monster_ogre_marksman
- monster_knight
- monster_hell_knight
- monster_wizard
- monster_demon1
- monster_shambler
- monster_boss
- monster_enforcer
- monster_shalrath
- monster_tarbaby
- monster_fish
- monster_oldone
- monster_zombie
Lights
- light
- light_fluoro
- light_fluorospark
- light_globe
- light_flame_large_yellow
- light_flame_small_yellow
- light_flame_small_white
- light_torch_small_walltorch
Sounds
- ambient_drip
- ambient_drone
- ambient_comp_hum
- ambient_flouro_buzz
- ambient_light_buzz
- ambient_suck_wind
- ambient_swamp1
- ambient_swamp2
- ambient_thunder
Funcs
- func_door
- func_door_secret
- func_wall
- func_button
- func_train
- func_plat
- func_illusionary
- func_episodegate
- func_bossgate
Misc
- path_corner
- misc_fireball
- misc_explobox
- misc_explobox2
- misc_noisemaker
- trap_spikeshooter
- trap_shooter
- event_lightning
- air_bubbles
- viewthing
Triggers