Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "Entity guide"

From Quake Wiki

m (project note)
m (Added note about entity placement and spacing around the entity for collision/stuck.)
(5 intermediate revisions by 2 users not shown)
Line 10: Line 10:
  
 
This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page.
 
This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page.
 +
 +
'''NOTE:''' When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off.  Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.
  
 
==Entities==
 
==Entities==
 +
'''Worldspawn'''
 
* [[worldspawn]]
 
* [[worldspawn]]
 +
'''Info'''
 
* [[info_player_start]]
 
* [[info_player_start]]
 +
* [[info_player_start2]]
 
* [[info_player_deathmatch]]
 
* [[info_player_deathmatch]]
 
* [[info_player_coop]]
 
* [[info_player_coop]]
* [[info_player_start2]]
+
* [[info_teleport_destination]]
* [[info_teleport destination]]
+
* [[info_intermission]]
 +
* [[info_notnull]]
 
* [[info_null]]
 
* [[info_null]]
* [[info_notnull]]
+
'''Items'''
* [[info_intermission]]
 
 
* [[item_cells]]
 
* [[item_cells]]
 
* [[item_rockets]]
 
* [[item_rockets]]
Line 36: Line 41:
 
* [[item_key2]]
 
* [[item_key2]]
 
* [[item_sigil]]
 
* [[item_sigil]]
 +
'''Weapons'''
 
* [[weapon_supershotgun]]
 
* [[weapon_supershotgun]]
 
* [[weapon_nailgun]]
 
* [[weapon_nailgun]]
Line 42: Line 48:
 
* [[weapon_rocketlauncher]]
 
* [[weapon_rocketlauncher]]
 
* [[weapon_lightning]]
 
* [[weapon_lightning]]
 +
'''Monsters'''
 
* [[monster_army]]
 
* [[monster_army]]
 
* [[monster_dog]]
 
* [[monster_dog]]
Line 54: Line 61:
 
* [[monster_enforcer]]
 
* [[monster_enforcer]]
 
* [[monster_shalrath]]
 
* [[monster_shalrath]]
* [[monster_tarbaby]]
+
* [[Spawn#Entity_information|monster_tarbaby]]
 
* [[monster_fish]]
 
* [[monster_fish]]
 
* [[monster_oldone]]
 
* [[monster_oldone]]
 
* [[monster_zombie]]
 
* [[monster_zombie]]
 +
'''Lights'''
 
* [[light]]
 
* [[light]]
 
* [[light_fluoro]]
 
* [[light_fluoro]]
Line 66: Line 74:
 
* [[light_flame_small_white]]
 
* [[light_flame_small_white]]
 
* [[light_torch_small_walltorch]]
 
* [[light_torch_small_walltorch]]
* [[air_bubbles]]
+
'''Sounds'''
* [[event_lightning]]
 
* [[misc_fireball]]
 
* [[misc_explobox]]
 
* [[misc_explobox2]]
 
* [[trap_spikeshooter]]
 
* [[trap_shooter]]
 
 
* [[ambient_drip]]
 
* [[ambient_drip]]
 
* [[ambient_drone]]
 
* [[ambient_drone]]
Line 82: Line 84:
 
* [[ambient_swamp2]]
 
* [[ambient_swamp2]]
 
* [[ambient_thunder]]
 
* [[ambient_thunder]]
 +
'''Funcs'''
 
* [[func_door]]
 
* [[func_door]]
 
* [[func_door_secret]]
 
* [[func_door_secret]]
Line 87: Line 90:
 
* [[func_button]]
 
* [[func_button]]
 
* [[func_train]]
 
* [[func_train]]
* [[path_corner]]
 
 
* [[func_plat]]
 
* [[func_plat]]
* [[func_dm_only]]
 
 
* [[func_illusionary]]
 
* [[func_illusionary]]
 
* [[func_episodegate]]
 
* [[func_episodegate]]
 
* [[func_bossgate]]
 
* [[func_bossgate]]
 +
'''Misc'''
 +
* [[path_corner]]
 +
* [[misc_fireball]]
 +
* [[misc_explobox]]
 +
* [[misc_explobox2]]
 +
* [[misc_noisemaker]]
 +
* [[trap_spikeshooter]]
 +
* [[trap_shooter]]
 +
* [[event_lightning]]
 +
* [[air_bubbles]]
 +
* [[viewthing]]
 +
'''Triggers'''
 
* [[trigger_changelevel]]
 
* [[trigger_changelevel]]
 
* [[trigger_once]]
 
* [[trigger_once]]

Revision as of 07:42, 16 June 2013

The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page.

Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html

  • I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)

This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.

NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.

Entities

Worldspawn

Info

Items

Weapons

Monsters

Lights

Sounds

Funcs

Misc

Triggers