Difference between revisions of "Entity guide"

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(New page: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/*/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html * worldspawn ...)
 
m (Added note about entity placement and spacing around the entity for collision/stuck.)
 
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Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/*/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html
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{{DISPLAYTITLE:Entity Guide}}
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{| style="border-top:1px solid #FF0000; border-right:1px solid red; border-bottom:2px solid red; border-left:1px solid red; background:yellow;"
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|The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the [[Quake Wiki:Entity documentation project|Entity Doc Project page]].
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|}
  
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'''Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html'''
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* I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. [[User:Spirit|Spirit]] ([[User talk:Spirit|talk]])
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----
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This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page.
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'''NOTE:''' When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off.  Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.
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==Entities==
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'''Worldspawn'''
 
* [[worldspawn]]
 
* [[worldspawn]]
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'''Info'''
 
* [[info_player_start]]
 
* [[info_player_start]]
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* [[info_player_start2]]
 
* [[info_player_deathmatch]]
 
* [[info_player_deathmatch]]
 
* [[info_player_coop]]
 
* [[info_player_coop]]
* [[info_player_start2]]
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* [[info_teleport_destination]]
* [[info_teleport destination]]
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* [[info_intermission]]
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* [[info_notnull]]
 
* [[info_null]]
 
* [[info_null]]
* [[info_intermission]]
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'''Items'''
 
* [[item_cells]]
 
* [[item_cells]]
 
* [[item_rockets]]
 
* [[item_rockets]]
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* [[item_key2]]
 
* [[item_key2]]
 
* [[item_sigil]]
 
* [[item_sigil]]
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'''Weapons'''
 
* [[weapon_supershotgun]]
 
* [[weapon_supershotgun]]
 
* [[weapon_nailgun]]
 
* [[weapon_nailgun]]
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* [[weapon_rocketlauncher]]
 
* [[weapon_rocketlauncher]]
 
* [[weapon_lightning]]
 
* [[weapon_lightning]]
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'''Monsters'''
 
* [[monster_army]]
 
* [[monster_army]]
 
* [[monster_dog]]
 
* [[monster_dog]]
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* [[monster_enforcer]]
 
* [[monster_enforcer]]
 
* [[monster_shalrath]]
 
* [[monster_shalrath]]
* [[monster_tarbaby]]
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* [[Spawn#Entity_information|monster_tarbaby]]
 
* [[monster_fish]]
 
* [[monster_fish]]
 
* [[monster_oldone]]
 
* [[monster_oldone]]
 
* [[monster_zombie]]
 
* [[monster_zombie]]
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'''Lights'''
 
* [[light]]
 
* [[light]]
 
* [[light_fluoro]]
 
* [[light_fluoro]]
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* [[light_flame_small_white]]
 
* [[light_flame_small_white]]
 
* [[light_torch_small_walltorch]]
 
* [[light_torch_small_walltorch]]
* [[air_bubbles]]
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'''Sounds'''
* [[event_lightning]]
 
* [[misc_fireball]]
 
* [[misc_explobox]]
 
* [[misc_explobox2]]
 
* [[trap_spikeshooter]]
 
* [[trap_shooter]]
 
 
* [[ambient_drip]]
 
* [[ambient_drip]]
 
* [[ambient_drone]]
 
* [[ambient_drone]]
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* [[ambient_swamp2]]
 
* [[ambient_swamp2]]
 
* [[ambient_thunder]]
 
* [[ambient_thunder]]
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'''Funcs'''
 
* [[func_door]]
 
* [[func_door]]
 
* [[func_door_secret]]
 
* [[func_door_secret]]
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* [[func_button]]
 
* [[func_button]]
 
* [[func_train]]
 
* [[func_train]]
* [[path_corner]]
 
 
* [[func_plat]]
 
* [[func_plat]]
* [[func_dm_only]]
 
 
* [[func_illusionary]]
 
* [[func_illusionary]]
 
* [[func_episodegate]]
 
* [[func_episodegate]]
 
* [[func_bossgate]]
 
* [[func_bossgate]]
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'''Misc'''
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* [[path_corner]]
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* [[misc_fireball]]
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* [[misc_explobox]]
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* [[misc_explobox2]]
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* [[misc_noisemaker]]
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* [[trap_spikeshooter]]
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* [[trap_shooter]]
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* [[event_lightning]]
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* [[air_bubbles]]
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* [[viewthing]]
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'''Triggers'''
 
* [[trigger_changelevel]]
 
* [[trigger_changelevel]]
 
* [[trigger_once]]
 
* [[trigger_once]]

Latest revision as of 07:42, 16 June 2013

The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page.

Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html

  • I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)

This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.

NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.

Entities

Worldspawn

Info

Items

Weapons

Monsters

Lights

Sounds

Funcs

Misc

Triggers