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Difference between revisions of "Entity guide"

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(New page: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/*/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html * worldspawn ...)
 
(Entities)
 
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Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/*/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html
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{{DISPLAYTITLE:Entity Guide}}
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{| style="border-top:1px solid #FF0000; border-right:1px solid red; border-bottom:2px solid red; border-left:1px solid red; background:yellow;"
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|The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the [[Quake Wiki:Entity documentation project|Entity Doc Project page]].
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|}
  
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'''Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html'''
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* I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. [[User:Spirit|Spirit]] ([[User talk:Spirit|talk]])
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----
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This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page.
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'''NOTE:''' When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off.  Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.
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==Entities==
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'''Worldspawn'''
 
* [[worldspawn]]
 
* [[worldspawn]]
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'''Info'''
 
* [[info_player_start]]
 
* [[info_player_start]]
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* [[info_player_start2]]
 
* [[info_player_deathmatch]]
 
* [[info_player_deathmatch]]
 
* [[info_player_coop]]
 
* [[info_player_coop]]
* [[info_player_start2]]
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* [[info_teleport_destination]]
* [[info_teleport destination]]
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* [[info_intermission]]
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* [[info_notnull]]
 
* [[info_null]]
 
* [[info_null]]
* [[info_intermission]]
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'''Items'''
 
* [[item_cells]]
 
* [[item_cells]]
 
* [[item_rockets]]
 
* [[item_rockets]]
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* [[item_key2]]
 
* [[item_key2]]
 
* [[item_sigil]]
 
* [[item_sigil]]
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'''Weapons'''
 
* [[weapon_supershotgun]]
 
* [[weapon_supershotgun]]
 
* [[weapon_nailgun]]
 
* [[weapon_nailgun]]
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* [[weapon_rocketlauncher]]
 
* [[weapon_rocketlauncher]]
 
* [[weapon_lightning]]
 
* [[weapon_lightning]]
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'''Monsters'''
 
* [[monster_army]]
 
* [[monster_army]]
 
* [[monster_dog]]
 
* [[monster_dog]]
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* [[monster_enforcer]]
 
* [[monster_enforcer]]
 
* [[monster_shalrath]]
 
* [[monster_shalrath]]
* [[monster_tarbaby]]
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* [[Spawn#Entity_information|monster_tarbaby]]
 
* [[monster_fish]]
 
* [[monster_fish]]
 
* [[monster_oldone]]
 
* [[monster_oldone]]
 
* [[monster_zombie]]
 
* [[monster_zombie]]
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'''Lights'''
 
* [[light]]
 
* [[light]]
 
* [[light_fluoro]]
 
* [[light_fluoro]]
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* [[light_flame_small_white]]
 
* [[light_flame_small_white]]
 
* [[light_torch_small_walltorch]]
 
* [[light_torch_small_walltorch]]
* [[air_bubbles]]
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'''Sounds'''
* [[event_lightning]]
 
* [[misc_fireball]]
 
* [[misc_explobox]]
 
* [[misc_explobox2]]
 
* [[trap_spikeshooter]]
 
* [[trap_shooter]]
 
 
* [[ambient_drip]]
 
* [[ambient_drip]]
 
* [[ambient_drone]]
 
* [[ambient_drone]]
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* [[ambient_swamp2]]
 
* [[ambient_swamp2]]
 
* [[ambient_thunder]]
 
* [[ambient_thunder]]
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'''Funcs'''
 
* [[func_door]]
 
* [[func_door]]
 
* [[func_door_secret]]
 
* [[func_door_secret]]
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* [[func_button]]
 
* [[func_button]]
 
* [[func_train]]
 
* [[func_train]]
* [[path_corner]]
 
 
* [[func_plat]]
 
* [[func_plat]]
* [[func_dm_only]]
 
 
* [[func_illusionary]]
 
* [[func_illusionary]]
 
* [[func_episodegate]]
 
* [[func_episodegate]]
 
* [[func_bossgate]]
 
* [[func_bossgate]]
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'''Misc'''
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* [[air_bubbles]]
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* [[event_lightning]]
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* [[misc_explobox]]
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* [[misc_explobox2]]
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* [[misc_fireball]]
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* [[misc_noisemaker]]
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* [[path_corner]]
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* [[testplayerstart]]
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* [[trap_shooter]]
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* [[trap_spikeshooter]]
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* [[viewthing]]
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'''Triggers'''
 
* [[trigger_changelevel]]
 
* [[trigger_changelevel]]
 
* [[trigger_once]]
 
* [[trigger_once]]

Latest revision as of 20:59, 26 May 2022

The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page.

Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html

  • I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)

This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.

NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.

Entities[edit]

Worldspawn

Info

Items

Weapons

Monsters

Lights

Sounds

Funcs

Misc

Triggers