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{{Infobox Engine
 
{{Infobox Engine
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|author=Spike et al
 
|name=FTE
 
|name=FTE
|author=Spike et al
 
 
|based-on=[[QuakeWorld]]
 
|based-on=[[QuakeWorld]]
|first-release=too long ago to remember or care about (Spike)
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|first-release=?
|newest-release=[https://fte.triptohell.info/downloads https://fte.triptohell.info/downloads]
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|newest-release=?
|website=[https://fte.triptohell.info https://fte.triptohell.info]
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|website=[http://www.fteqw.com/ here]
 
}}
 
}}
  
FTE started out as a QuakeWorld-only engine, then over time, it has gained compatibility with NetQuake and mods, Hexen 2, Quake 2, and Quake 3.
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As implied by its name FTE started out as a QuakeWorld-only engine, however over time it has gained full compatibility with NQ clients, NQ servers, and more importantly NQ mods.
 
 
When using FTE for Quake singleplayer, it is advised to set <code>sv_nqplayerphysics 1</code>, otherwise gameplay will differ.
 
 
 
== Core Features ==
 
*Multiple Video Presets, for all tastes.
 
*Splitscreen
 
*IPv6
 
*VOIP
 
*Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
 
*Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
 
*[[BSP2]], Q3BSP, other limits extended.
 
*Alternative view projections.
 
*Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games.
 
*Many many many many many more things...
 
 
 
== Player features ==
 
*Prediction
 
*Delta compression
 
*No NAT issues
 
*Compatible with a wide range of servers.
 
*Commandline-less configuration.
 
*No mouse acceleration (even in Linux)
 
*Wide range of presets, allowing it to look awesome, or to get awesome framerates.
 
*...
 
  
== Modding features ==
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Player features:
*[[EXT_CSQC|CSQC]]
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#prediction
*Extended map limits (bsp2, q3bsp support)
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#delta compression
*[[Model|mdl]], md2, md3, and md5 model support, including skeletal models
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#no nat issues
*Extended protocol limits (ent counts, ent limits, precache limits, etc)
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#compatible with a wide range of servers.
*Numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
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#commandline-less configuration.
*...
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#no mouse accel (even in linux)
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#wide range of presents, allowing it to look awesome, or to get awesome framerates.
  
== Ports ==
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Modding features:
*Android (not tested)
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#csqc
*Linux x64
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#built in qcc
*Linux x86
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#step-by-step qc debugger.
*Mac (not tested, but a build is available through a 3rd party)
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#extended map limits (bsp2, q3bsp support)
*webgl (not tested)
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#extended protocol limits (ent counts, ent limits, precache limits, etc)
*Win x86
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#numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
*Win x64
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#skeletal model support
  
{{Engines}}
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Ports:
{{GL NetQuake Engines}}
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#win64 (64bit native)
{{GL QuakeWorld Engines}}
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#win32
 +
#linux
 +
#android
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#npapi/activex
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#nacl

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