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Editing FTE
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{{Infobox Engine | {{Infobox Engine | ||
+ | |author=Spike et al | ||
|name=FTE | |name=FTE | ||
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|based-on=[[QuakeWorld]] | |based-on=[[QuakeWorld]] | ||
− | |first-release= | + | |first-release=? |
− | |newest-release= | + | |newest-release=? |
− | |website=[ | + | |website=[http://www.fteqw.com/ here] |
}} | }} | ||
− | FTE started out as a QuakeWorld-only engine, | + | As implied by its name FTE started out as a QuakeWorld-only engine, however over time it has gained full compatibility with NQ clients, NQ servers, and more importantly NQ mods. |
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− | + | Player features: | |
− | + | #prediction | |
− | + | #delta compression | |
− | + | #no nat issues | |
− | + | #compatible with a wide range of servers. | |
− | + | #commandline-less configuration. | |
− | + | #no mouse accel (even in linux) | |
+ | #wide range of presents, allowing it to look awesome, or to get awesome framerates. | ||
− | + | Modding features: | |
− | + | #csqc | |
− | + | #built in qcc | |
− | + | #step-by-step qc debugger. | |
− | + | #extended map limits (bsp2, q3bsp support) | |
− | + | #extended protocol limits (ent counts, ent limits, precache limits, etc) | |
− | + | #numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc | |
− | + | #skeletal model support | |
− | + | Ports: | |
− | + | #win64 (64bit native) | |
− | + | #win32 | |
+ | #linux | ||
+ | #android | ||
+ | #npapi/activex | ||
+ | #nacl |