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{{Infobox Engine
 
{{Infobox Engine
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|author=Spike et al
 
|name=FTE
 
|name=FTE
|author=Spike et al
 
 
|based-on=[[QuakeWorld]]
 
|based-on=[[QuakeWorld]]
|first-release=too long ago to remember or care about (Spike)
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|first-release=?
|newest-release=[https://fte.triptohell.info/downloads https://fte.triptohell.info/downloads]
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|newest-release=?
|website=[https://fte.triptohell.info https://fte.triptohell.info]
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|website=[http://www.fteqw.com/ here]
 
}}
 
}}
  
FTE started out as a QuakeWorld-only engine, then over time, it has gained compatibility with NetQuake and mods, Hexen 2, Quake 2, and Quake 3.
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As implied by its name FTE started out as a QuakeWorld-only engine, however over time it has gained full compatibility with NQ clients, NQ servers, and more importantly NQ mods.
 
 
When using FTE for Quake singleplayer, it is advised to set <code>sv_nqplayerphysics 1</code>, otherwise gameplay will differ.
 
 
 
== Core Features ==
 
*Multiple Video Presets, for all tastes.
 
*Splitscreen
 
*IPv6
 
*VOIP
 
*Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
 
*Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
 
*[[BSP2]], Q3BSP, other limits extended.
 
*Alternative view projections.
 
*Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games.
 
*Many many many many many more things...
 
  
== Player features ==
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Player features:
*Prediction
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#prediction
*Delta compression
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#delta compression
*No NAT issues
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#no nat issues
*Compatible with a wide range of servers.
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#compatible with a wide range of servers.
*Commandline-less configuration.
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#commandline-less configuration.
*No mouse acceleration (even in Linux)
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#no mouse accel (even in linux)
*Wide range of presets, allowing it to look awesome, or to get awesome framerates.
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#wide range of presents, allowing it to look awesome, or to get awesome framerates.
*...
 
  
== Modding features ==
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Modding features:
*[[EXT_CSQC|CSQC]]
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#csqc
*Extended map limits (bsp2, q3bsp support)
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#built in qcc
*[[Model|mdl]], md2, md3, and md5 model support, including skeletal models
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#step-by-step qc debugger.
*Extended protocol limits (ent counts, ent limits, precache limits, etc)
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#extended map limits (bsp2, q3bsp support)
*Numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
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#extended protocol limits (ent counts, ent limits, precache limits, etc)
*...
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#numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
 +
#skeletal model support
  
== Ports ==
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Ports:
*Android (not tested)
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#win64 (64bit native)
*Linux x64
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#win32
*Linux x86
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#linux
*Mac (not tested, but a build is available through a 3rd party)
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#android
*webgl (not tested)
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#npapi/activex
*Win x86
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#nacl
*Win x64
 
  
 
{{Engines}}
 
{{Engines}}
 
{{GL NetQuake Engines}}
 
{{GL NetQuake Engines}}
 
{{GL QuakeWorld Engines}}
 
{{GL QuakeWorld Engines}}

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