Difference between revisions of "FTE"
From Quake Wiki
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|based-on=[[QuakeWorld]] | |based-on=[[QuakeWorld]] | ||
|first-release=? | |first-release=? | ||
− | |newest-release= | + | |newest-release=[http://triptohell.info/moodles/ here] |
|website=[http://www.fteqw.com/ here] | |website=[http://www.fteqw.com/ here] | ||
}} | }} |
Revision as of 20:18, 30 March 2013
Author: | Spike et al |
Based on: | QuakeWorld |
First release: | ? |
Newest release: | here |
Website: | here |
As implied by its name FTE started out as a QuakeWorld-only engine, however over time it has gained full compatibility with NQ clients, NQ servers, and more importantly NQ mods.
Player features:
- prediction
- delta compression
- no nat issues
- compatible with a wide range of servers.
- commandline-less configuration.
- no mouse accel (even in linux)
- wide range of presents, allowing it to look awesome, or to get awesome framerates.
Modding features:
- csqc
- built in qcc
- step-by-step qc debugger.
- extended map limits (bsp2, q3bsp support)
- extended protocol limits (ent counts, ent limits, precache limits, etc)
- numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
- skeletal model support
Ports:
- win64 (64bit native)
- win32
- linux
- android
- npapi/activex
- nacl