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Difference between revisions of "FTE"

From Quake Wiki

m (Core Features:)
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*csqc
 
*csqc
 
*extended map limits (bsp2, q3bsp support)
 
*extended map limits (bsp2, q3bsp support)
 +
*mdl, md2, and md3 model support.
 
*extended protocol limits (ent counts, ent limits, precache limits, etc)
 
*extended protocol limits (ent counts, ent limits, precache limits, etc)
 
*numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
 
*numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
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*Mac (not tested, but a build is available through a 3rd party)
 
*Mac (not tested, but a build is available through a 3rd party)
 
*webgl (not tested)
 
*webgl (not tested)
*Win x32
+
*Win x86
 
*Win x64
 
*Win x64
  

Revision as of 21:40, 23 March 2021

FTE
Author: Spike et al
Based on: QuakeWorld
First release: too long ago to remember or care about (Spike)
Newest release: https://fte.triptohell.info/downloads
Website: https://fte.triptohell.info

FTE started out as a QuakeWorld-only engine, then over time, it has gained compatibility with NetQuake and mods, Hexen 2, Quake 2, and Quake 3.


Core Features:

  • Multiple Video Presets, for all tastes.
  • Splitscreen
  • IPv6
  • VOIP
  • Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
  • Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
  • BSP2, Q3BSP, other limits extended.
  • Alternative view projections.
  • Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games.
  • Many many many many many more things...

Player features:

  • prediction
  • delta compression
  • no nat issues
  • compatible with a wide range of servers.
  • commandline-less configuration.
  • no mouse accel (even in linux)
  • wide range of presents, allowing it to look awesome, or to get awesome framerates.

Modding features:

Ports:

  • Android (not tested)
  • Linux x64
  • Linux x86
  • Mac (not tested, but a build is available through a 3rd party)
  • webgl (not tested)
  • Win x86
  • Win x64