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Difference between revisions of "FTE"
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− | + | FTE started out as a QuakeWorld-only engine, then over time, it has gained compatibility with NetQuake and mods, Hexen 2, Quake 2, and Quake 3. | |
− | Core Features: | + | |
− | + | == Core Features: == | |
− | + | *Multiple Video Presets, for all tastes. | |
− | + | *Splitscreen | |
− | + | *IPv6 | |
− | + | *VOIP | |
− | + | *Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!) | |
− | + | *Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11. | |
− | + | *BSP2, Q3BSP, other limits extended. | |
− | + | *Alternative view projections. | |
− | + | *Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games. | |
− | + | *Many many many many many more things... | |
− | |||
Player features: | Player features: | ||
− | + | *prediction | |
− | + | *delta compression | |
− | + | *no nat issues | |
− | + | *compatible with a wide range of servers. | |
− | + | *commandline-less configuration. | |
− | + | *no mouse accel (even in linux) | |
− | + | *wide range of presents, allowing it to look awesome, or to get awesome framerates. | |
Modding features: | Modding features: | ||
− | + | *csqc | |
− | + | *extended map limits (bsp2, q3bsp support) | |
− | + | *extended protocol limits (ent counts, ent limits, precache limits, etc) | |
− | + | *numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc | |
− | + | *skeletal model support | |
− | |||
− | |||
Ports: | Ports: | ||
− | + | *Android | |
− | + | *Linux x64 | |
− | + | *Linux x86 | |
− | + | *Mac | |
− | + | *nacl | |
− | + | *npapi/activex | |
− | + | *webgl | |
+ | *Win x32 | ||
+ | *Win x64 | ||
{{Engines}} | {{Engines}} | ||
{{GL NetQuake Engines}} | {{GL NetQuake Engines}} | ||
{{GL QuakeWorld Engines}} | {{GL QuakeWorld Engines}} |
Revision as of 21:18, 23 March 2021
Author: | Spike et al |
Based on: | QuakeWorld |
First release: | ? |
Newest release: | https://fte.triptohell.info/downloads |
Website: | https://fte.triptohell.info |
FTE started out as a QuakeWorld-only engine, then over time, it has gained compatibility with NetQuake and mods, Hexen 2, Quake 2, and Quake 3.
Core Features:
- Multiple Video Presets, for all tastes.
- Splitscreen
- IPv6
- VOIP
- Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
- Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
- BSP2, Q3BSP, other limits extended.
- Alternative view projections.
- Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games.
- Many many many many many more things...
Player features:
- prediction
- delta compression
- no nat issues
- compatible with a wide range of servers.
- commandline-less configuration.
- no mouse accel (even in linux)
- wide range of presents, allowing it to look awesome, or to get awesome framerates.
Modding features:
- csqc
- extended map limits (bsp2, q3bsp support)
- extended protocol limits (ent counts, ent limits, precache limits, etc)
- numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
- skeletal model support
Ports:
- Android
- Linux x64
- Linux x86
- Mac
- nacl
- npapi/activex
- webgl
- Win x32
- Win x64