From Quake Wiki
|Author:||Spike et al|
|First release:||too long ago to remember or care about (Spike)|
FTE started out as a QuakeWorld-only engine, then over time, it has gained compatibility with NetQuake and mods, Hexen 2, Quake 2, and Quake 3.
When using FTE for Quake singleplayer, it is advised to set
sv_nqplayerphysics 1, otherwise gameplay will differ.
- Multiple Video Presets, for all tastes.
- Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
- Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
- BSP2, Q3BSP, other limits extended.
- Alternative view projections.
- Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games.
- Many many many many many more things...
- Delta compression
- No NAT issues
- Compatible with a wide range of servers.
- Commandline-less configuration.
- No mouse acceleration (even in Linux)
- Wide range of presets, allowing it to look awesome, or to get awesome framerates.
- Extended map limits (bsp2, q3bsp support)
- mdl, md2, and md3 model support, including skeletal models
- Extended protocol limits (ent counts, ent limits, precache limits, etc)
- Numerous qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
- Android (not tested)
- Linux x64
- Linux x86
- Mac (not tested, but a build is available through a 3rd party)
- webgl (not tested)
- Win x86
- Win x64