Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "FTEQW File Formats"

From Quake Wiki

Line 193: Line 193:
 
| style="background:darkred; color:white;" | N
 
| style="background:darkred; color:white;" | N
 
| none
 
| none
 +
| none
 +
| none
 +
 +
|}
 +
 +
 +
{| class="wikitable" style="width:100%; background:#999; text-align:center;" cellpadding="4" cellspacing="1"
 +
 +
==Map Source File (load a .map without compiling it)==
 +
|-valign="top" style="background:#F8F8F8"
 +
! Format
 +
! Ext
 +
! FTE
 +
! DP
 +
! QS
 +
! QSS
 +
! Notes
 +
! Examples
 +
! Tutorials
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| Quake1
 +
| (.map)
 +
| style="background:green; color:white;" | Y
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="background:darkred; color:white;" | N
 +
| style="text-align:left;" | Echos: External TGA textures will look wrong in FTE due to params not being adjusted.
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| Quake2
 +
| (.map)
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="text-align:left;" | none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| Quake3
 +
| (.map)
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="text-align:left;" | none
 +
| none
 +
| none
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| Half-Life
 +
| (.map)
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="background:black; color:white;" | ?
 +
| style="text-align:left;" | none
 
| none
 
| none
 
| none
 
| none
  
 
|}
 
|}

Revision as of 21:21, 15 September 2018

echos added a To-Do; this page is a work in progress, it's not yet finished.


Model and/or Animation

Format Ext FTE DP QS QSS Notes Examples Tutorials
Quake1 (.mdl) Y Y Y Y These became known as Alias models, even though that‘s not correct. John Carmack always called these Alias models, so the name stuck. none none
Quake2 (.md2) Y Y N N none none none
Quake3 (.md3) Y Y N Y none none none
Inter-Quake Model (.iqm) Y Y N N none none none
DarkPlaces Model (.dpm) Y Y N N none none none
Unreal Interchange Model (.psk) Y Y N N none none none
Zymotic Model (.zym) Y Y N N none none none
MD5 Mesh (.md5mesh) Y N N N none none none


MD5 Anim (.md5anim) Y N N N none none none



QuakeForge 16bit Alias (.???) Y N N N none none none
Half-Life (.mdl) Y N N N none none none
Hexen2 (.mdl) Y N N N none none none
External Anim (.???) Y N N N none none none
FTE Heightmap Map (.hmp) Y N N N none none none
Wavefront (.obj) N Y N N none none none
Alias Triangle (.tri) N N N N none none none


Map Source File (load a .map without compiling it)

Format Ext FTE DP QS QSS Notes Examples Tutorials
Quake1 (.map) Y N N N Echos: External TGA textures will look wrong in FTE due to params not being adjusted. none none
Quake2 (.map)  ?  ?  ?  ? none none none
Quake3 (.map)  ?  ?  ?  ? none none none
Half-Life (.map)  ?  ?  ?  ? none none none