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Difference between revisions of "FTEQW Getting Started"

From Quake Wiki

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m (Clients)
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** Supports OpenGL, Vulkan
 
** Supports OpenGL, Vulkan
 
* MacOSX (Tiger?)
 
* MacOSX (Tiger?)
* [[FTEQW on Android | Android]] Also called FTEdroid
+
* [[FTEQW on Android | FTEdroid]] on Android
 
** Supports OpenGL, Vulkan (untested)
 
** Supports OpenGL, Vulkan (untested)
 
* WebGL (in browser)
 
* WebGL (in browser)

Revision as of 16:50, 2 November 2017

Overview

For an general overview of the FTEQW engine see FTE

You can find the latest binary releases here.

Clients

FTEQW has been ported to many different systems.

Most notably are:

  • Windows (32 & 64 bit; with or without SDL)
    • Supports OpenGL, Vulkan, D3D9 & D3D11 (experimental)
  • Linux (x86, amd64; with or without SDL)
    • Supports OpenGL, Vulkan
  • MacOSX (Tiger?)
  • FTEdroid on Android
    • Supports OpenGL, Vulkan (untested)
  • WebGL (in browser)
  • NACL (x86, amd64, arm)

Also available:

  • FTEQTV
    • Spectator client? Windows only?