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Difference between revisions of "FTEQW Getting Started"

From Quake Wiki

m (Clients)
m (Clients)
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* [[FTEQW on Android | FTEdroid]] on Android
 
* [[FTEQW on Android | FTEdroid]] on Android
 
** Supports OpenGL, Vulkan (untested)
 
** Supports OpenGL, Vulkan (untested)
* WebGL (in browser)
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* [[FTEQW Emscripten Port | Emscripten / WebGL]]: Play in your browser without any plugin or installation
 
*NACL (x86, amd64, arm)
 
*NACL (x86, amd64, arm)
  

Revision as of 17:20, 2 November 2017

Overview

For an general overview of the FTEQW engine see FTE

You can find the latest binary releases here.

Clients

FTEQW has been ported to many different systems.

Most notably are:

  • Windows (32 & 64 bit; with or without SDL)
    • Supports OpenGL, Vulkan, D3D9 & D3D11 (experimental)
  • Linux (x86, amd64; with or without SDL)
    • Supports OpenGL, Vulkan
  • MacOSX (Tiger?)
  • FTEdroid on Android
    • Supports OpenGL, Vulkan (untested)
  • Emscripten / WebGL: Play in your browser without any plugin or installation
  • NACL (x86, amd64, arm)

Also available:

  • FTEQTV
    • Spectator client? Windows only?