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Editing FTEQW Miscellaneous Features

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== Rendering ==
 
== Rendering ==
Various featured related to rendering of the game-world or menu.
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Various featured related to rendering of the game-world.
 
 
=== Scaling of menu ===
 
For especially for high resolution mobile devices or 4K displays it is useful to scale up the menu and HUD.
 
 
 
FTEQW has two options for this:
 
# ''/vid_conautoscale'' with typical values or 1, 1.5 or 2 (3, 4 etc.). This scales everything by the factor/value used.
 
# ''/vid_conwidth 640'' and ''/vid_conheight 0'' this autoscales a typical menu/HUD designed for a 640x480 screen to the full screen size while retaining the aspect ratio.
 
  
 
=== Mega Screenshots ===
 
=== Mega Screenshots ===
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The resulting file-name will be displayed in the console (as a more easily findable system path).
 
The resulting file-name will be displayed in the console (as a more easily findable system path).
 
=== r_renderscale ===
 
 
This renders the game view at a different resolution than your screen.
 
* A value of 2 is good for supersampling, giving a smoother appearance even mid-surface (unlike msaa), without needing to resort to blurring (read: fxaa)
 
* A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections
 
* Values above 1 should not normally be used in conjunction with /r_fxaa. The result is not desirable, while smaller values are positively weird, but awesome with it.
 
 
=== Stereo rendering and early VR stuff ===
 
 
r_stereo_method 5
 
 
for cross eyed 3D stereo rendering.
 
 
Some work was also done on WebVR support, but it is unclear if and what is actually working.
 
 
== Download Menu ==
 
 
The in-engine download menu provides easy access to install/uninstall additional packages, or simply update them more easily.
 
* Find Quake re-texturing packages and rtlight definitions
 
* Also the in-game editor (which needs cheats or singleplayer to use)
 
* A number of additional plugins.
 
 
Can be opened from the console with
 
/menu_download
 
 
== Paths ==
 
Paths can be annoying. Assuming that you don’t want to use “My Documents” folder to keep your game data, confirm that FTE is using the current folder by typing /path in the console.
 
* If it prints “My documents”, start FTE with the parameter -nohome, and create a shortcut to it
 
* If you want to see which package a file is inside, you can use “/flocate maps/foo.bsp” for instance. Alternatively you can use “/dir maps/foo.bsp” and it’ll list each occurrence of that file including the package/gamedir that contains it
 
 
== Idling ==
 
 
snd_inactive 0;
 
 
* will no longer play sounds while the window is not focused (on some systems anyway). needs a snd_restart though.
 
 
Regarding inactive cpu when game is minimized: set cl_idlefps to something low like 10 and the engine will sleep between ticks. You can also set cl_yieldcpu to 1 to reduce cpu usage with vsync off (or with low cl_maxfps).
 

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