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Editing FTEQW Miscellaneous Features
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FTEQW has two options for this: | FTEQW has two options for this: | ||
− | # | + | # /vid_conautoscale with typical values or 1, 1.5 or 2 (3, 4 etc.). This scales everything by the factor/value used. |
− | # | + | # /vid_conwidth 640 and /vid_conheight 0 this autoscales a typical menu/HUD designed for a 640x480 screen to the full screen size while retaining the aspect ratio. |
− | === Mega Screenshots === | + | === Mega Screenshots ===used |
This feature uses render-to-texture rather than rendering stuff to whatever puny window you have. This allows the high-resolution screenshots, for example 16384*16384. Each of these commands take a filename argument followed by width then height. The width and height are still limited by your GPU, but have absolutely no dependency on your monitor or window size etc. | This feature uses render-to-texture rather than rendering stuff to whatever puny window you have. This allows the high-resolution screenshots, for example 16384*16384. Each of these commands take a filename argument followed by width then height. The width and height are still limited by your GPU, but have absolutely no dependency on your monitor or window size etc. | ||
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* A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections | * A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections | ||
* Values above 1 should not normally be used in conjunction with /r_fxaa. The result is not desirable, while smaller values are positively weird, but awesome with it. | * Values above 1 should not normally be used in conjunction with /r_fxaa. The result is not desirable, while smaller values are positively weird, but awesome with it. | ||
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== Download Menu == | == Download Menu == | ||
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* If it prints “My documents”, start FTE with the parameter -nohome, and create a shortcut to it | * If it prints “My documents”, start FTE with the parameter -nohome, and create a shortcut to it | ||
* If you want to see which package a file is inside, you can use “/flocate maps/foo.bsp” for instance. Alternatively you can use “/dir maps/foo.bsp” and it’ll list each occurrence of that file including the package/gamedir that contains it | * If you want to see which package a file is inside, you can use “/flocate maps/foo.bsp” for instance. Alternatively you can use “/dir maps/foo.bsp” and it’ll list each occurrence of that file including the package/gamedir that contains it | ||
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