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Editing FTEQW Miscellaneous Features

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* A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections
 
* A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections
 
* Values above 1 should not normally be used in conjunction with /r_fxaa. The result is not desirable, while smaller values are positively weird, but awesome with it.
 
* Values above 1 should not normally be used in conjunction with /r_fxaa. The result is not desirable, while smaller values are positively weird, but awesome with it.
 
=== Stereo rendering and early VR stuff ===
 
 
r_stereo_method 5
 
 
for cross eyed 3D stereo rendering.
 
 
Some work was also done on WebVR support, but it is unclear if and what is actually working.
 
  
 
== Download Menu ==
 
== Download Menu ==
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Can be opened from the console with  
 
Can be opened from the console with  
 
  /menu_download
 
  /menu_download
 +
 +
== Voice-chat ==
 +
FTEQW includes two options for voice-chat:
 +
* Use the XMPP plugin to establish a private voice-chat
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** ''Is that P2P via WebRTC?''
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** ''Do XMPP multi-user chats work?''
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* Utilize the game-server to establish a voice over IP connection directly.
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** Just bind a key to something to ''+voip'' and you're done.
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 +
Supported codex: Opus and Speex (others? Configuration?)
  
 
== Paths ==
 
== Paths ==
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* If it prints “My documents”, start FTE with the parameter -nohome, and create a shortcut to it
 
* If it prints “My documents”, start FTE with the parameter -nohome, and create a shortcut to it
 
* If you want to see which package a file is inside, you can use “/flocate maps/foo.bsp” for instance. Alternatively you can use “/dir maps/foo.bsp” and it’ll list each occurrence of that file including the package/gamedir that contains it
 
* If you want to see which package a file is inside, you can use “/flocate maps/foo.bsp” for instance. Alternatively you can use “/dir maps/foo.bsp” and it’ll list each occurrence of that file including the package/gamedir that contains it
 
== Idling ==
 
 
snd_inactive 0;
 
 
* will no longer play sounds while the window is not focused (on some systems anyway). needs a snd_restart though.
 
 
Regarding inactive cpu when game is minimized: set cl_idlefps to something low like 10 and the engine will sleep between ticks. You can also set cl_yieldcpu to 1 to reduce cpu usage with vsync off (or with low cl_maxfps).
 

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