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Editing FTEQW Modding
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== Terrain & build in terrain editor == | == Terrain & build in terrain editor == | ||
− | FTEQW supports large scale terrain maps that can be edited with the in-game terrain editor that comes with the CSAddon. See a small tutorial [https://spawnhost.wordpress.com/2012/08/14/on-the-rocks/ here] (''should be probably mirrored here at some point'') | + | FTEQW supports large scale terrain maps that can be edited with the in-game terrain editor that comes with the CSAddon. See a small tutorial [https://spawnhost.wordpress.com/2012/08/14/on-the-rocks/ here] (''should be probably mirrored here at some point'') |
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=== Ocean rendering for terrain maps === | === Ocean rendering for terrain maps === | ||
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Then the default tile is underwater, giving you a nice big ocean type thing. | Then the default tile is underwater, giving you a nice big ocean type thing. | ||
− | If you want waves and foam and other extra stuff, then you'll need to modify the glsl, which gets quite complicated (foam needs depth info, which you should be able to get with refraction fbos, but its a bit more expensive). | + | If you want waves and foam and other extra stuff, then you'll need to modify the glsl, which gets quite complicated (foam needs depth info, which you should be able to get with refraction fbos, but its a bit more expensive). |
== FBSP map support == | == FBSP map support == |